Delivery, QA, and Capstone Studio · Lesson 3 of 10

Wireframes, Screen Maps, and User Paths

Plan screens and movement before deeper build work so the software has a coherent shape.

Academy Plus 4 practice exercises 1 homework item

What you will learn

  • Explain how wireframes, screen maps, and user paths support software planning.
  • Identify major screens, primary actions, transition points, branches, and dead ends.
  • Sketch a rough screen plan before deeper implementation work expands.
  • Connect screen planning to scope, requirements, access rules, QA, and handoff clarity.

Lesson shape

24 minute lesson with 6 sections, 4 exercises, 5 checkpoint questions, and 1 homework submission.

This track requires the Academy Plus plan.

Lesson outline

What this lesson includes

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Overview

Plan the shape before deeper work

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Explain

Wireframes, screen maps, and user paths

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Practice

Name major screens and primary actions

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Practice

Map movement, branches, and dead ends

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Practice

Connect plans to requirements and QA

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summary

What to remember

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Homework

Assignments attached to this lesson

Text response

Create a screen map and user path plan

Choose one scoped software feature and plan its rough screens and user movement.

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